Looking for the best classes in Diablo 2: Resurrected? The shiny new remaster is finally here, but the gameplay of : Resurrected will be very familiar to veterans. If you’re playing for the first time, however, the game’s complex character progression can seem overwhelming. The foundations of your experience are your choice of class, and the skill(s) you build around on that class. Each of Diablo 2’s seven classes features multiple talent trees that grant you new abilities and define how you approach the game.
You Should Choose A Good Class at first in Diablo 2 Resurrected
The first thing to do in Diablo 2 Resurrected is choosing a class. But, it is unfortunately for players to learn the exact description of different classes in the game. There are only brief description of each class for players to identify the advantages and disadvantages of each class. Players can only decide to choose classes only by their looks. On the other hand, if you have chosen a class for your character, you have no chance to exchange another class. So, choosing a good class is not easy for players at first.
There are some good classes for novice players to choose. Players are often attracted by the powerful class. For instance, the Sorceress is deeply relying on spellcasting and mana, and very frail in the combat, which make it become a challenging character in the game. The teleport ability plays an important role in the advantage of this character. The Paladins can bear more of attack and heal himself without potions. The Necromancers can convene a group of minions who can not only make damage, but also distract enemies attacks. They can make you live longer in the battle with bosses.
Originally not part of the base game, but included in an expansion pack, we can now pick the Assassin right off the bat in Diablo II: Resurrected. This is a tricky class, but in the right hands can pull off some awesome feats. They’re naturally quick and utilize many indirect forms of attacking, like laying traps and spells. They’re one of the squishiest classes on the list but also have an incredibly useful skill to open locked chests without needing a key.
The Assassin skill trees are Martial Arts, Shadow Discipline, and Traps. Martial Arts will help the Assassin’s melee options deal decent damage and add in some elemental effects. You still won’t want to be tanking hits going down this route, and instead will use one high-damaging attack to instantly kill an enemy. Shadow Discipline is your buff branch. Here, you can give yourself better speed and things of that nature, but also summon some help to draw aggro off yourself. Traps are just what you expect. Set down different traps, such as sentries, to automatically deal damage to enemies that get too close.
The Amazon uses lances to fight up close with enemies, or Bows, Crossbows and Javelins to attack from a safe distance. She is best used to kite enemies dealing enormous amounts of damage with each strike. Amazons rely on running speed to quickly move through the battlefield, which can be both a good or bad thing depending on the situation.
The Druid is a good all-rounder class for a beginner, and benefits most from builds that are focused around wind or fire. Cyclone Armor and Oak Sage are useful for a wind build in terms of boosting defense and increasing health. If you’d rather go with a DPS build, fire skills are the way to go.
Paladins are great because they can use auras to buff themselves and their party members. They’re also tanky and deal heavy damage in a fight with Zeal or Hammer builds. Expect to see a lot of these guys running around.
Hire a mercenary for help
As noted above, the Necromancer's ability to summon allies is invaluable for keeping some of the heat off of you. Fortunately, everyone can enlist help even without diving into multiplayer. As you progress through the early Act 1 story, you'll gain the ability to hire your first mercenary from Kashya (one of the NPCs in the Act 1 town, the Rogue Encampment). There are various types of mercenaries you'll be able to hire as you progress through the game, beginning with the bow-wielding rogues of Act 1.
You can only have one mercenary at a time, so you'll want to make sure you choose one that complements your class. Pay attention to their skills when looking to hire one; a rogue with Cold Arrow (which slows enemies but deals less damage) might be less useful to you if you're a Sorceress who's already slowing down enemies or a Necromancer with summons who will divert enemies' attention.
Once you have a mercenary, make sure to equip them with gear to increase their effectiveness. Also of note is that ethereal items, which can't be repaired, are useful with mercenaries due to the fact that merc-equipped items don't lose durability.
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